/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.telegram.messenger.exoplayer2;
import android.support.annotation.Nullable;
import org.telegram.messenger.exoplayer2.audio.MediaCodecAudioRenderer;
import org.telegram.messenger.exoplayer2.metadata.MetadataRenderer;
import org.telegram.messenger.exoplayer2.source.ConcatenatingMediaSource;
import org.telegram.messenger.exoplayer2.source.ExtractorMediaSource;
import org.telegram.messenger.exoplayer2.source.MediaSource;
import org.telegram.messenger.exoplayer2.source.MergingMediaSource;
import org.telegram.messenger.exoplayer2.source.SingleSampleMediaSource;
import org.telegram.messenger.exoplayer2.source.TrackGroupArray;
import org.telegram.messenger.exoplayer2.text.TextRenderer;
import org.telegram.messenger.exoplayer2.trackselection.DefaultTrackSelector;
import org.telegram.messenger.exoplayer2.trackselection.TrackSelectionArray;
import org.telegram.messenger.exoplayer2.trackselection.TrackSelector;
import org.telegram.messenger.exoplayer2.upstream.DataSource;
import org.telegram.messenger.exoplayer2.video.MediaCodecVideoRenderer;
/**
* An extensible media player exposing traditional high-level media player functionality, such as
* the ability to buffer media, play, pause and seek. Instances can be obtained from
* {@link ExoPlayerFactory}.
*
* <h3>Player composition</h3>
* <p>ExoPlayer is designed to make few assumptions about (and hence impose few restrictions on) the
* type of the media being played, how and where it is stored, and how it is rendered. Rather than
* implementing the loading and rendering of media directly, ExoPlayer implementations delegate this
* work to components that are injected when a player is created or when it's prepared for playback.
* Components common to all ExoPlayer implementations are:
* <ul>
* <li>A <b>{@link MediaSource}</b> that defines the media to be played, loads the media, and from
* which the loaded media can be read. A MediaSource is injected via {@link #prepare} at the start
* of playback. The library modules provide default implementations for regular media files
* ({@link ExtractorMediaSource}), DASH (DashMediaSource), SmoothStreaming (SsMediaSource) and HLS
* (HlsMediaSource), implementations for merging ({@link MergingMediaSource}) and concatenating
* ({@link ConcatenatingMediaSource}) other MediaSources, and an implementation for loading single
* samples ({@link SingleSampleMediaSource}) most often used for side-loaded subtitle and closed
* caption files.</li>
* <li><b>{@link Renderer}</b>s that render individual components of the media. The library
* provides default implementations for common media types ({@link MediaCodecVideoRenderer},
* {@link MediaCodecAudioRenderer}, {@link TextRenderer} and {@link MetadataRenderer}). A Renderer
* consumes media of its corresponding type from the MediaSource being played. Renderers are
* injected when the player is created.</li>
* <li>A <b>{@link TrackSelector}</b> that selects tracks provided by the MediaSource to be
* consumed by each of the available Renderers. The library provides a default implementation
* ({@link DefaultTrackSelector}) suitable for most use cases. A TrackSelector is injected when
* the player is created.</li>
* <li>A <b>{@link LoadControl}</b> that controls when the MediaSource buffers more media, and how
* much media is buffered. The library provides a default implementation
* ({@link DefaultLoadControl}) suitable for most use cases. A LoadControl is injected when the
* player is created.</li>
* </ul>
* <p>An ExoPlayer can be built using the default components provided by the library, but may also
* be built using custom implementations if non-standard behaviors are required. For example a
* custom LoadControl could be injected to change the player's buffering strategy, or a custom
* Renderer could be injected to use a video codec not supported natively by Android.
*
* <p>The concept of injecting components that implement pieces of player functionality is present
* throughout the library. The default component implementations listed above delegate work to
* further injected components. This allows many sub-components to be individually replaced with
* custom implementations. For example the default MediaSource implementations require one or more
* {@link DataSource} factories to be injected via their constructors. By providing a custom factory
* it's possible to load data from a non-standard source or through a different network stack.
*
* <h3>Threading model</h3>
* <p>The figure below shows ExoPlayer's threading model.</p>
* <p align="center">
* <img src="doc-files/exoplayer-threading-model.svg" alt="ExoPlayer's threading model">
* </p>
*
* <ul>
* <li>It is recommended that ExoPlayer instances are created and accessed from a single application
* thread. The application's main thread is ideal. Accessing an instance from multiple threads is
* discouraged, however if an application does wish to do this then it may do so provided that it
* ensures accesses are synchronized.</li>
* <li>Registered listeners are called on the thread that created the ExoPlayer instance.</li>
* <li>An internal playback thread is responsible for playback. Injected player components such as
* Renderers, MediaSources, TrackSelectors and LoadControls are called by the player on this
* thread.</li>
* <li>When the application performs an operation on the player, for example a seek, a message is
* delivered to the internal playback thread via a message queue. The internal playback thread
* consumes messages from the queue and performs the corresponding operations. Similarly, when a
* playback event occurs on the internal playback thread, a message is delivered to the application
* thread via a second message queue. The application thread consumes messages from the queue,
* updating the application visible state and calling corresponding listener methods.</li>
* <li>Injected player components may use additional background threads. For example a MediaSource
* may use a background thread to load data. These are implementation specific.</li>
* </ul>
*/
public interface ExoPlayer {
/**
* Listener of changes in player state.
*/
interface EventListener {
/**
* Called when the timeline and/or manifest has been refreshed.
* <p>
* Note that if the timeline has changed then a position discontinuity may also have occurred.
* For example the current period index may have changed as a result of periods being added or
* removed from the timeline. The will <em>not</em> be reported via a separate call to
* {@link #onPositionDiscontinuity()}.
*
* @param timeline The latest timeline. Never null, but may be empty.
* @param manifest The latest manifest. May be null.
*/
void onTimelineChanged(Timeline timeline, Object manifest);
/**
* Called when the available or selected tracks change.
*
* @param trackGroups The available tracks. Never null, but may be of length zero.
* @param trackSelections The track selections for each {@link Renderer}. Never null and always
* of length {@link #getRendererCount()}, but may contain null elements.
*/
void onTracksChanged(TrackGroupArray trackGroups, TrackSelectionArray trackSelections);
/**
* Called when the player starts or stops loading the source.
*
* @param isLoading Whether the source is currently being loaded.
*/
void onLoadingChanged(boolean isLoading);
/**
* Called when the value returned from either {@link #getPlayWhenReady()} or
* {@link #getPlaybackState()} changes.
*
* @param playWhenReady Whether playback will proceed when ready.
* @param playbackState One of the {@code STATE} constants defined in the {@link ExoPlayer}
* interface.
*/
void onPlayerStateChanged(boolean playWhenReady, int playbackState);
/**
* Called when an error occurs. The playback state will transition to {@link #STATE_IDLE}
* immediately after this method is called. The player instance can still be used, and
* {@link #release()} must still be called on the player should it no longer be required.
*
* @param error The error.
*/
void onPlayerError(ExoPlaybackException error);
/**
* Called when a position discontinuity occurs without a change to the timeline. A position
* discontinuity occurs when the current window or period index changes (as a result of playback
* transitioning from one period in the timeline to the next), or when the playback position
* jumps within the period currently being played (as a result of a seek being performed, or
* when the source introduces a discontinuity internally).
* <p>
* When a position discontinuity occurs as a result of a change to the timeline this method is
* <em>not</em> called. {@link #onTimelineChanged(Timeline, Object)} is called in this case.
*/
void onPositionDiscontinuity();
/**
* Called when the current playback parameters change. The playback parameters may change due to
* a call to {@link ExoPlayer#setPlaybackParameters(PlaybackParameters)}, or the player itself
* may change them (for example, if audio playback switches to passthrough mode, where speed
* adjustment is no longer possible).
*
* @param playbackParameters The playback parameters.
*/
void onPlaybackParametersChanged(PlaybackParameters playbackParameters);
}
/**
* A component of an {@link ExoPlayer} that can receive messages on the playback thread.
* <p>
* Messages can be delivered to a component via {@link #sendMessages} and
* {@link #blockingSendMessages}.
*/
interface ExoPlayerComponent {
/**
* Handles a message delivered to the component. Called on the playback thread.
*
* @param messageType The message type.
* @param message The message.
* @throws ExoPlaybackException If an error occurred whilst handling the message.
*/
void handleMessage(int messageType, Object message) throws ExoPlaybackException;
}
/**
* Defines a message and a target {@link ExoPlayerComponent} to receive it.
*/
final class ExoPlayerMessage {
/**
* The target to receive the message.
*/
public final ExoPlayerComponent target;
/**
* The type of the message.
*/
public final int messageType;
/**
* The message.
*/
public final Object message;
/**
* @param target The target of the message.
* @param messageType The message type.
* @param message The message.
*/
public ExoPlayerMessage(ExoPlayerComponent target, int messageType, Object message) {
this.target = target;
this.messageType = messageType;
this.message = message;
}
}
/**
* The player does not have a source to play, so it is neither buffering nor ready to play.
*/
int STATE_IDLE = 1;
/**
* The player not able to immediately play from the current position. The cause is
* {@link Renderer} specific, but this state typically occurs when more data needs to be
* loaded to be ready to play, or more data needs to be buffered for playback to resume.
*/
int STATE_BUFFERING = 2;
/**
* The player is able to immediately play from the current position. The player will be playing if
* {@link #getPlayWhenReady()} returns true, and paused otherwise.
*/
int STATE_READY = 3;
/**
* The player has finished playing the media.
*/
int STATE_ENDED = 4;
/**
* Register a listener to receive events from the player. The listener's methods will be called on
* the thread that was used to construct the player.
*
* @param listener The listener to register.
*/
void addListener(EventListener listener);
/**
* Unregister a listener. The listener will no longer receive events from the player.
*
* @param listener The listener to unregister.
*/
void removeListener(EventListener listener);
/**
* Returns the current state of the player.
*
* @return One of the {@code STATE} constants defined in this interface.
*/
int getPlaybackState();
/**
* Prepares the player to play the provided {@link MediaSource}. Equivalent to
* {@code prepare(mediaSource, true, true)}.
*/
void prepare(MediaSource mediaSource);
/**
* Prepares the player to play the provided {@link MediaSource}, optionally resetting the playback
* position the default position in the first {@link Timeline.Window}.
*
* @param mediaSource The {@link MediaSource} to play.
* @param resetPosition Whether the playback position should be reset to the default position in
* the first {@link Timeline.Window}. If false, playback will start from the position defined
* by {@link #getCurrentWindowIndex()} and {@link #getCurrentPosition()}.
* @param resetState Whether the timeline, manifest, tracks and track selections should be reset.
* Should be true unless the player is being prepared to play the same media as it was playing
* previously (e.g. if playback failed and is being retried).
*/
void prepare(MediaSource mediaSource, boolean resetPosition, boolean resetState);
/**
* Sets whether playback should proceed when {@link #getPlaybackState()} == {@link #STATE_READY}.
* <p>
* If the player is already in the ready state then this method can be used to pause and resume
* playback.
*
* @param playWhenReady Whether playback should proceed when ready.
*/
void setPlayWhenReady(boolean playWhenReady);
/**
* Whether playback will proceed when {@link #getPlaybackState()} == {@link #STATE_READY}.
*
* @return Whether playback will proceed when ready.
*/
boolean getPlayWhenReady();
/**
* Whether the player is currently loading the source.
*
* @return Whether the player is currently loading the source.
*/
boolean isLoading();
/**
* Seeks to the default position associated with the current window. The position can depend on
* the type of source passed to {@link #prepare(MediaSource)}. For live streams it will typically
* be the live edge of the window. For other streams it will typically be the start of the window.
*/
void seekToDefaultPosition();
/**
* Seeks to the default position associated with the specified window. The position can depend on
* the type of source passed to {@link #prepare(MediaSource)}. For live streams it will typically
* be the live edge of the window. For other streams it will typically be the start of the window.
*
* @param windowIndex The index of the window whose associated default position should be seeked
* to.
*/
void seekToDefaultPosition(int windowIndex);
/**
* Seeks to a position specified in milliseconds in the current window.
*
* @param positionMs The seek position in the current window, or {@link C#TIME_UNSET} to seek to
* the window's default position.
*/
void seekTo(long positionMs);
/**
* Seeks to a position specified in milliseconds in the specified window.
*
* @param windowIndex The index of the window.
* @param positionMs The seek position in the specified window, or {@link C#TIME_UNSET} to seek to
* the window's default position.
*/
void seekTo(int windowIndex, long positionMs);
/**
* Attempts to set the playback parameters. Passing {@code null} sets the parameters to the
* default, {@link PlaybackParameters#DEFAULT}, which means there is no speed or pitch adjustment.
* <p>
* Playback parameters changes may cause the player to buffer.
* {@link EventListener#onPlaybackParametersChanged(PlaybackParameters)} will be called whenever
* the currently active playback parameters change. When that listener is called, the parameters
* passed to it may not match {@code playbackParameters}. For example, the chosen speed or pitch
* may be out of range, in which case they are constrained to a set of permitted values. If it is
* not possible to change the playback parameters, the listener will not be invoked.
*
* @param playbackParameters The playback parameters, or {@code null} to use the defaults.
*/
void setPlaybackParameters(@Nullable PlaybackParameters playbackParameters);
/**
* Returns the currently active playback parameters.
*
* @see EventListener#onPlaybackParametersChanged(PlaybackParameters)
*/
PlaybackParameters getPlaybackParameters();
/**
* Stops playback. Use {@code setPlayWhenReady(false)} rather than this method if the intention
* is to pause playback.
* <p>
* Calling this method will cause the playback state to transition to {@link #STATE_IDLE}. The
* player instance can still be used, and {@link #release()} must still be called on the player if
* it's no longer required.
* <p>
* Calling this method does not reset the playback position.
*/
void stop();
/**
* Releases the player. This method must be called when the player is no longer required. The
* player must not be used after calling this method.
*/
void release();
/**
* Sends messages to their target components. The messages are delivered on the playback thread.
* If a component throws an {@link ExoPlaybackException} then it is propagated out of the player
* as an error.
*
* @param messages The messages to be sent.
*/
void sendMessages(ExoPlayerMessage... messages);
/**
* Variant of {@link #sendMessages(ExoPlayerMessage...)} that blocks until after the messages have
* been delivered.
*
* @param messages The messages to be sent.
*/
void blockingSendMessages(ExoPlayerMessage... messages);
/**
* Returns the number of renderers.
*/
int getRendererCount();
/**
* Returns the track type that the renderer at a given index handles.
*
* @see Renderer#getTrackType()
* @param index The index of the renderer.
* @return One of the {@code TRACK_TYPE_*} constants defined in {@link C}.
*/
int getRendererType(int index);
/**
* Returns the available track groups.
*/
TrackGroupArray getCurrentTrackGroups();
/**
* Returns the current track selections for each renderer.
*/
TrackSelectionArray getCurrentTrackSelections();
/**
* Returns the current manifest. The type depends on the {@link MediaSource} passed to
* {@link #prepare}. May be null.
*/
Object getCurrentManifest();
/**
* Returns the current {@link Timeline}. Never null, but may be empty.
*/
Timeline getCurrentTimeline();
/**
* Returns the index of the period currently being played.
*/
int getCurrentPeriodIndex();
/**
* Returns the index of the window currently being played.
*/
int getCurrentWindowIndex();
/**
* Returns the duration of the current window in milliseconds, or {@link C#TIME_UNSET} if the
* duration is not known.
*/
long getDuration();
/**
* Returns the playback position in the current window, in milliseconds.
*/
long getCurrentPosition();
/**
* Returns an estimate of the position in the current window up to which data is buffered, in
* milliseconds.
*/
long getBufferedPosition();
/**
* Returns an estimate of the percentage in the current window up to which data is buffered, or 0
* if no estimate is available.
*/
int getBufferedPercentage();
/**
* Returns whether the current window is dynamic, or {@code false} if the {@link Timeline} is
* empty.
*
* @see Timeline.Window#isDynamic
*/
boolean isCurrentWindowDynamic();
/**
* Returns whether the current window is seekable, or {@code false} if the {@link Timeline} is
* empty.
*
* @see Timeline.Window#isSeekable
*/
boolean isCurrentWindowSeekable();
}