/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.telegram.messenger.exoplayer2;
/**
* A representation of media currently available for playback.
* <p>
* Timeline instances are immutable. For cases where the available media is changing dynamically
* (e.g. live streams) a timeline provides a snapshot of the media currently available.
* <p>
* A timeline consists of related {@link Period}s and {@link Window}s. A period defines a single
* logical piece of media, for example a media file. A window spans one or more periods, defining
* the region within those periods that's currently available for playback along with additional
* information such as whether seeking is supported within the window. Each window defines a default
* position, which is the position from which playback will start when the player starts playing the
* window. The following examples illustrate timelines for various use cases.
*
* <h3 id="single-file">Single media file or on-demand stream</h3>
* <p align="center">
* <img src="doc-files/timeline-single-file.svg" alt="Example timeline for a single file">
* </p>
* A timeline for a single media file or on-demand stream consists of a single period and window.
* The window spans the whole period, indicating that all parts of the media are available for
* playback. The window's default position is typically at the start of the period (indicated by the
* black dot in the figure above).
*
* <h3>Playlist of media files or on-demand streams</h3>
* <p align="center">
* <img src="doc-files/timeline-playlist.svg" alt="Example timeline for a playlist of files">
* </p>
* A timeline for a playlist of media files or on-demand streams consists of multiple periods, each
* with its own window. Each window spans the whole of the corresponding period, and typically has a
* default position at the start of the period. The properties of the periods and windows (e.g.
* their durations and whether the window is seekable) will often only become known when the player
* starts buffering the corresponding file or stream.
*
* <h3 id="live-limited">Live stream with limited availability</h3>
* <p align="center">
* <img src="doc-files/timeline-live-limited.svg" alt="Example timeline for a live stream with
* limited availability">
* </p>
* A timeline for a live stream consists of a period whose duration is unknown, since it's
* continually extending as more content is broadcast. If content only remains available for a
* limited period of time then the window may start at a non-zero position, defining the region of
* content that can still be played. The window will have {@link Window#isDynamic} set to true if
* the stream is still live. Its default position is typically near to the live edge (indicated by
* the black dot in the figure above).
*
* <h3>Live stream with indefinite availability</h3>
* <p align="center">
* <img src="doc-files/timeline-live-indefinite.svg" alt="Example timeline for a live stream with
* indefinite availability">
* </p>
* A timeline for a live stream with indefinite availability is similar to the
* <a href="#live-limited">Live stream with limited availability</a> case, except that the window
* starts at the beginning of the period to indicate that all of the previously broadcast content
* can still be played.
*
* <h3 id="live-multi-period">Live stream with multiple periods</h3>
* <p align="center">
* <img src="doc-files/timeline-live-multi-period.svg" alt="Example timeline for a live stream
* with multiple periods">
* </p>
* This case arises when a live stream is explicitly divided into separate periods, for example at
* content and advert boundaries. This case is similar to the <a href="#live-limited">Live stream
* with limited availability</a> case, except that the window may span more than one period.
* Multiple periods are also possible in the indefinite availability case.
*
* <h3>On-demand pre-roll followed by live stream</h3>
* <p align="center">
* <img src="doc-files/timeline-advanced.svg" alt="Example timeline for an on-demand pre-roll
* followed by a live stream">
* </p>
* This case is the concatenation of the <a href="#single-file">Single media file or on-demand
* stream</a> and <a href="#multi-period">Live stream with multiple periods</a> cases. When playback
* of the pre-roll ends, playback of the live stream will start from its default position near the
* live edge.
*/
public abstract class Timeline {
/**
* An empty timeline.
*/
public static final Timeline EMPTY = new Timeline() {
@Override
public int getWindowCount() {
return 0;
}
@Override
public Window getWindow(int windowIndex, Window window, boolean setIds,
long defaultPositionProjectionUs) {
throw new IndexOutOfBoundsException();
}
@Override
public int getPeriodCount() {
return 0;
}
@Override
public Period getPeriod(int periodIndex, Period period, boolean setIds) {
throw new IndexOutOfBoundsException();
}
@Override
public int getIndexOfPeriod(Object uid) {
return C.INDEX_UNSET;
}
};
/**
* Returns whether the timeline is empty.
*/
public final boolean isEmpty() {
return getWindowCount() == 0;
}
/**
* Returns the number of windows in the timeline.
*/
public abstract int getWindowCount();
/**
* Populates a {@link Window} with data for the window at the specified index. Does not populate
* {@link Window#id}.
*
* @param windowIndex The index of the window.
* @param window The {@link Window} to populate. Must not be null.
* @return The populated {@link Window}, for convenience.
*/
public final Window getWindow(int windowIndex, Window window) {
return getWindow(windowIndex, window, false);
}
/**
* Populates a {@link Window} with data for the window at the specified index.
*
* @param windowIndex The index of the window.
* @param window The {@link Window} to populate. Must not be null.
* @param setIds Whether {@link Window#id} should be populated. If false, the field will be set to
* null. The caller should pass false for efficiency reasons unless the field is required.
* @return The populated {@link Window}, for convenience.
*/
public Window getWindow(int windowIndex, Window window, boolean setIds) {
return getWindow(windowIndex, window, setIds, 0);
}
/**
* Populates a {@link Window} with data for the window at the specified index.
*
* @param windowIndex The index of the window.
* @param window The {@link Window} to populate. Must not be null.
* @param setIds Whether {@link Window#id} should be populated. If false, the field will be set to
* null. The caller should pass false for efficiency reasons unless the field is required.
* @param defaultPositionProjectionUs A duration into the future that the populated window's
* default start position should be projected.
* @return The populated {@link Window}, for convenience.
*/
public abstract Window getWindow(int windowIndex, Window window, boolean setIds,
long defaultPositionProjectionUs);
/**
* Returns the number of periods in the timeline.
*/
public abstract int getPeriodCount();
/**
* Populates a {@link Period} with data for the period at the specified index. Does not populate
* {@link Period#id} and {@link Period#uid}.
*
* @param periodIndex The index of the period.
* @param period The {@link Period} to populate. Must not be null.
* @return The populated {@link Period}, for convenience.
*/
public final Period getPeriod(int periodIndex, Period period) {
return getPeriod(periodIndex, period, false);
}
/**
* Populates a {@link Period} with data for the period at the specified index.
*
* @param periodIndex The index of the period.
* @param period The {@link Period} to populate. Must not be null.
* @param setIds Whether {@link Period#id} and {@link Period#uid} should be populated. If false,
* the fields will be set to null. The caller should pass false for efficiency reasons unless
* the fields are required.
* @return The populated {@link Period}, for convenience.
*/
public abstract Period getPeriod(int periodIndex, Period period, boolean setIds);
/**
* Returns the index of the period identified by its unique {@code id}, or {@link C#INDEX_UNSET}
* if the period is not in the timeline.
*
* @param uid A unique identifier for a period.
* @return The index of the period, or {@link C#INDEX_UNSET} if the period was not found.
*/
public abstract int getIndexOfPeriod(Object uid);
/**
* Holds information about a window in a {@link Timeline}. A window defines a region of media
* currently available for playback along with additional information such as whether seeking is
* supported within the window. See {@link Timeline} for more details. The figure below shows some
* of the information defined by a window, as well as how this information relates to
* corresponding {@link Period}s in the timeline.
* <p align="center">
* <img src="doc-files/timeline-window.svg" alt="Information defined by a timeline window">
* </p>
*/
public static final class Window {
/**
* An identifier for the window. Not necessarily unique.
*/
public Object id;
/**
* The start time of the presentation to which this window belongs in milliseconds since the
* epoch, or {@link C#TIME_UNSET} if unknown or not applicable. For informational purposes only.
*/
public long presentationStartTimeMs;
/**
* The window's start time in milliseconds since the epoch, or {@link C#TIME_UNSET} if unknown
* or not applicable. For informational purposes only.
*/
public long windowStartTimeMs;
/**
* Whether it's possible to seek within this window.
*/
public boolean isSeekable;
/**
* Whether this window may change when the timeline is updated.
*/
public boolean isDynamic;
/**
* The index of the first period that belongs to this window.
*/
public int firstPeriodIndex;
/**
* The index of the last period that belongs to this window.
*/
public int lastPeriodIndex;
/**
* The default position relative to the start of the window at which to begin playback, in
* microseconds. May be {@link C#TIME_UNSET} if and only if the window was populated with a
* non-zero default position projection, and if the specified projection cannot be performed
* whilst remaining within the bounds of the window.
*/
public long defaultPositionUs;
/**
* The duration of this window in microseconds, or {@link C#TIME_UNSET} if unknown.
*/
public long durationUs;
/**
* The position of the start of this window relative to the start of the first period belonging
* to it, in microseconds.
*/
public long positionInFirstPeriodUs;
/**
* Sets the data held by this window.
*/
public Window set(Object id, long presentationStartTimeMs, long windowStartTimeMs,
boolean isSeekable, boolean isDynamic, long defaultPositionUs, long durationUs,
int firstPeriodIndex, int lastPeriodIndex, long positionInFirstPeriodUs) {
this.id = id;
this.presentationStartTimeMs = presentationStartTimeMs;
this.windowStartTimeMs = windowStartTimeMs;
this.isSeekable = isSeekable;
this.isDynamic = isDynamic;
this.defaultPositionUs = defaultPositionUs;
this.durationUs = durationUs;
this.firstPeriodIndex = firstPeriodIndex;
this.lastPeriodIndex = lastPeriodIndex;
this.positionInFirstPeriodUs = positionInFirstPeriodUs;
return this;
}
/**
* Returns the default position relative to the start of the window at which to begin playback,
* in milliseconds. May be {@link C#TIME_UNSET} if and only if the window was populated with a
* non-zero default position projection, and if the specified projection cannot be performed
* whilst remaining within the bounds of the window.
*/
public long getDefaultPositionMs() {
return C.usToMs(defaultPositionUs);
}
/**
* Returns the default position relative to the start of the window at which to begin playback,
* in microseconds. May be {@link C#TIME_UNSET} if and only if the window was populated with a
* non-zero default position projection, and if the specified projection cannot be performed
* whilst remaining within the bounds of the window.
*/
public long getDefaultPositionUs() {
return defaultPositionUs;
}
/**
* Returns the duration of the window in milliseconds, or {@link C#TIME_UNSET} if unknown.
*/
public long getDurationMs() {
return C.usToMs(durationUs);
}
/**
* Returns the duration of this window in microseconds, or {@link C#TIME_UNSET} if unknown.
*/
public long getDurationUs() {
return durationUs;
}
/**
* Returns the position of the start of this window relative to the start of the first period
* belonging to it, in milliseconds.
*/
public long getPositionInFirstPeriodMs() {
return C.usToMs(positionInFirstPeriodUs);
}
/**
* Returns the position of the start of this window relative to the start of the first period
* belonging to it, in microseconds.
*/
public long getPositionInFirstPeriodUs() {
return positionInFirstPeriodUs;
}
}
/**
* Holds information about a period in a {@link Timeline}. A period defines a single logical piece
* of media, for example a a media file. See {@link Timeline} for more details. The figure below
* shows some of the information defined by a period, as well as how this information relates to a
* corresponding {@link Window} in the timeline.
* <p align="center">
* <img src="doc-files/timeline-period.svg" alt="Information defined by a period">
* </p>
*/
public static final class Period {
/**
* An identifier for the period. Not necessarily unique.
*/
public Object id;
/**
* A unique identifier for the period.
*/
public Object uid;
/**
* The index of the window to which this period belongs.
*/
public int windowIndex;
/**
* The duration of this period in microseconds, or {@link C#TIME_UNSET} if unknown.
*/
public long durationUs;
/**
* Whether this period contains an ad.
*/
public boolean isAd;
private long positionInWindowUs;
/**
* Sets the data held by this period.
*/
public Period set(Object id, Object uid, int windowIndex, long durationUs,
long positionInWindowUs, boolean isAd) {
this.id = id;
this.uid = uid;
this.windowIndex = windowIndex;
this.durationUs = durationUs;
this.positionInWindowUs = positionInWindowUs;
this.isAd = isAd;
return this;
}
/**
* Returns the duration of the period in milliseconds, or {@link C#TIME_UNSET} if unknown.
*/
public long getDurationMs() {
return C.usToMs(durationUs);
}
/**
* Returns the duration of this period in microseconds, or {@link C#TIME_UNSET} if unknown.
*/
public long getDurationUs() {
return durationUs;
}
/**
* Returns the position of the start of this period relative to the start of the window to which
* it belongs, in milliseconds. May be negative if the start of the period is not within the
* window.
*/
public long getPositionInWindowMs() {
return C.usToMs(positionInWindowUs);
}
/**
* Returns the position of the start of this period relative to the start of the window to which
* it belongs, in microseconds. May be negative if the start of the period is not within the
* window.
*/
public long getPositionInWindowUs() {
return positionInWindowUs;
}
}
}